
"What
need have we for ruling a petty mass of squabbling
sycophants when we are already on the true path? There is
none who does not quake at the slightest hint of our
presence, and that leaves a taste sweeter then blood in
my mouth."
Vampires are the killers in the night, and
none moreso then the Assamites, slayers of both Kindred
and kine. Called in regularly by the world's Justicars as
archons and by princes as assassins, no clan is more
feared by the Kindred. Secretive and taciturn, Assamites
will travel anywhere in search of their targets,
accepting as payment the blood of their employers.
While Assamites spend much of their time in the same
solitary pursuits as other Kindred, they are best know
for their skills as hired killers. In exchange for using
their unique talents against the enemies of the princes
and anarchs alike, Assamites demand a portion of their
employer's vitae. They do not accept every petition for
aid, but once they have accepted a "contract, "
they consider themselves honorbound to carry out the
exact word of the agreement.
The clan was founded more thean a millenium ago in the
hinterlands of the Turkish mountains. and has always
fiercely protected it's privacy. Assamites are
fundamentalists of a bizarre brand, practicing a faithe
that is a mixture of many Middle Eastern religions and
Kindred mythology, They believe that the only way for a
vampire to reach heaven is to become closer to Caine--and
the only means of doing this is to lower one's
generation.
For much of the clan's early history the Assamites
engaged in diablerie, seeking always to bring themselves
closer to "the One." They became the most
feared killers among the Kindred. Assamite legend claims
the clan founder slew two of the second-generation
Cainites by his own hand.
Unfortunately for the clan, it is no longer possible for
Assamites to engage in diablerie. During the late Middle
Ages (during the period of the Sabbat uprising), the
Assamites found it easy to hunt their prey. So many
elders were killed that the Camarilla declared a Blood
Hunt against the entire Assamite clan. After a period of
seven years, Alamut, the clan's ancient fortress
sanctuary, was close to being discovered. For the first
time in its history the clan sued for peace, and
negotiated a complicated treaty.
The Assamites agreed never to hunt other Kindred for
their blood and, in exhange, the Blood Hunt against them
was called off. The clan was forced to allow the Tremere
Council of Seven to cast a great ritual upon all it's
members. This ritual made it impossible for Assamites to
drink the blood from other Kindred.
However, the Assamites managed to adapt some of the most
ancient rites into their clan in an approximation of
diablerie. The blood they take as pay from those who hire
them is collected and then used in a ritual of creation.
When the clan holds its five-year gatherings at Alamut,
its members are able to brew potions using the blood thus
collected. These potions can reduce the effective
generation of a clan member.
Any Assamite hoping to reduce her generation must gather
200 Blood Points from non-Assamite vampires of equal or
lower generation for the potion to be effective--it
usually takes decades to gather that much blood. Each
Assamite gives her sire a tenth of the blood she gathers.
While not Blood Bound or Dominated into following clan
traditions, individual Assamites are usually fanatically
loyal to the clan. Should anyone try to cheat an
Assamite, or attack her under circumstances other then an
assassination attempt, the weight of the entire clan will
crash upon the offender's head.
Should an assassin be killed by a target, however, the
clan will take no additional revenge. Its members will
not accept any other contracts for that person's head,
and will even honor her when they are given a chance.
Once a contract has been accepted, the assassin will not
stop trying to fulfill it until the until the target is
dead or the Assamite has proof that the employer violated
her trust (told her a vampire was of ninth generation
when he was sixth, or neglected to mention that the
target was protected by a pack of Lupines).
Nickname: Assassins
Appearance: Because most Assamites are of Middle Eastern heritage,
they share the characteristics of people from that
area--swarthy skin, aquiline features, and black hair.
Additionally, while most vampires become paler over time,
the members of this clan become darker as the years pass
by, until their skins turn a dark ebony.
Haven:
Assamite elders live at Alamut, a fortress located atop a
mountain somewhere in Asia Minor. While away from the
clan haven, neonates choose the most inaccessible and
private locations as their havens.
Background:
Generally, the clan watches a given human for a long time
before allowing a member to initiate the subject. If
permission is granted, the mortal must serve the
sire-to-be for seven years, and only if she serves
exceedingly well is she Embraced (otherwise she is
killed). She is then called a fidais and apprenticed for
another seven years, during which time she is introduced
to the mysteries of the clan and taught the techniques of
assassination. During this entired period, she is
expected to be fanatically loyal to the clan.
Clan Advantage: An Assamite does not suffer a permanent control loss from committing the act of
diablerie.
Clan Disadvantage: An Assamite suffers one aggravated wound for each point of non-Assamite Kindred
vitae he consumes.
Clan Disciplines: Celerity, Obfuscate, Quietus
Organization: The Assamite leaders hold court in Alamut ("Eagle's
Nest"), their ancient mountain fortress, far from
others' prying eyes. Here they receive assassination
requests from the most powerful Kindred and kine, and
assign assassins to specific contracts. Though no
assignment is mandatory, Assamites lose much Prestige if
they refuse assignments. Younger Assamites are spread
accross the world, and use their own judgment on
accepting assignments from individuals other then clan
leaders.
Clan Prestige: The most obvious route for gaining Clan Prestige is
though successful assassinations, but there are other
ways. Members of the clan often trade each other blood
they have received in payment. For instance, a
ninth-generation Assamite may trade two Blood Points of
10th-generation vitae to a 10th-generation sister in
exchange for 1 Blood Point of ninth-generation blood.
Assisting other clan members in this matter gains on
Prestige as well.

If you are interested in learning more about the Assamite Clan, go straight to the source
with White Wolf's Clanbook: Assamite.
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I have just begun reading the Assamite Clan Novel, but it already has me hooked and promises
to be one of the most interesting in the series.
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